Blender Skills for Codex
Professional Blender 5.2 workflows as Agent Skills for Claude Code, Codex, Gemini CLI, Copilot and Cursor: modeling, UVs, PBR, baking, rigging, animation, export and QA.
How to install Blender Skills in Codex
In Codex, ask the built-in skill installer for it:
$skill-installer install https://github.com/EL4CTEO/blender-skills/tree/main/skills/<skill>Type this in Codex and replace <skill> with a folder name from 'What it contains'. $skill-installer is the skill installer built into Codex, and it downloads the skill from GitHub. Restart Codex if the skill doesn't show up. Check the repo README for any setup it needs. Source: Codex skills docs.
Or copy the skill folder (the one with SKILL.md) into ~/.agents/skills to use it in every project, or into .agents/skills in a repo to share it with that repo. Codex picks up new skills automatically. (where Codex loads skills)
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What it contains
Skills (28)
blender-addon-development— Write Blender 5.2 add-ons as extensions - blender_manifest.toml, operators/panels/menus/property groups/preferences, bpy.props rules after 5.0, undo/redo, modal and timer patterns, gpu drawing (no bgl), bundling Python wheels, CLI validate/build/install…blender-animation— Animation in Blender 5.2 - slotted/layered actions and the channelbag API, Python keyframing, F-curves, game loops with pop/hitch checks, NLA clips, pose library, mocap/BVH/Mixamo retargeting with auto bone maps, baking control rigs to export skeletons, root…blender-asset-qa— Mandatory review gate for any mesh or asset created or edited in Blender. Detects z-fighting, floating/detached parts, inverted or inconsistent normals, non-manifold/open geometry, degenerate faces, duplicate verts, n-gons, unapplied scale, UV problems, bad…blender-character-rigging— Character rigging in Blender 5.2 - Rigify metarig fit/generate, bone naming/roll/collections, DEF/MCH/control layers, IK/FK, robust skinning (heat + proxy fallback), weight-painting rules, correctives, engine game skeletons (Unity, Unreal, Roblox R15), rig…blender-clothing— Game clothing in Blender 5.2 - garments from body regions (ease offset, thickness), skin-weight transfer, hiding covered body faces, cloth-sim draping for folds, body-morph shape keys on garments, layered clothing, pose-aware poke-through checks…blender-core— Foundation for any Blender 5.2+ task an agent drives - running bpy via MCP (live) or headless CLI, context overrides, locale-safe node lookup, enum discovery, 5.x API changes, verification. Use first for any Blender, bpy, .blend or 3D-asset request; routes…blender-environment-kits— Game environments in Blender 5.2 - terrain from noise or heightmaps (erosion, terraces, play areas, slope/height materials, 16-bit heightmaps + splat maps for UE/Unity), biome scatter by slope/height/mask with Poisson spacing, modular kit metrics and…blender-export-pipelines— Export from Blender 5.2 with verified presets - Roblox (FBX/glTF, cages, R15, SurfaceAppearance), Unity (FBX, Humanoid), Unreal (FBX skeletal, Nanite, UCX), Godot/web (GLB, meshopt/Draco, WebP), USD. Scale/axes, smoothing, tangents, leaf bones, clips, batch…blender-facial-shapekeys— Facial rigs and shape keys in Blender 5.2 - ARKit 52 blendshapes, visemes for lip-sync, sculpting expressions, splitting symmetric shapes into Left/Right, mirroring, corrective and combination shapes, drivers and control rigs, bone+blendshape hybrids, export…blender-game-optimization— Optimize Blender assets for real-time engines - triangle/material/texture/bone budgets per platform (mobile, Roblox, web, VR, console, PC), LOD chains, decimation modes, mesh cleanup, draw-call reduction (material merging, atlases, trim sheets), instancing…blender-geometry-nodes— Geometry Nodes in Blender 5.2 - fields, domains, attributes, instancing, zones (simulation/repeat/for-each), closures/bundles, lists, SDF grids, node tools, baking, plus a JSON-to-node-tree builder and socket inspector. Use for scattering, procedural…blender-hair-grooming— Hair and fur in Blender 5.2 - hair curves on a surface, guides + interpolated children with the bundled hair node assets (clump, curl, noise, droop), density masks, Principled Hair BSDF (melanin), Curves Sculpt combing, 5.2 node Hair Dynamics, game hair…blender-hardsurface-modeling— Hard-surface and prop modeling in Blender 5.2 - blockout-to-detail flow, non-destructive modifier stacks (Mirror, Boolean Exact/Manifold, Bevel, Weighted Normal, Smooth by Angle), mid-poly vs subdivision vs high-to-low workflows, shading/custom normals…blender-lighting-lookdev— Lighting, cameras and look-dev in Blender 5.2 - studio 3-point and product lighting, HDRI environments, sun/sky exteriors, interiors, light linking, physically based light units, camera focal lengths/composition/DOF, cyclorama backdrops, looping turntables…blender-pbr-materials— Physically based materials in Blender 5.2 - metal/roughness rules, Principled BSDF inputs, color spaces (sRGB vs Non-Color), measured albedo/F0 values, texture-set auto-wiring, ORM channel packing, DirectX vs OpenGL normals, alpha modes, displacement, view…blender-pipeline-automation— Automate Blender 5.2 at scale - headless CLI flags, batch convert/inventory/run-any-skill-script over folders of .blend/.fbx/.glb/.obj/.usd, sharding, bpy pip module, library linking, path management, render-farm and CI patterns. Use for batch jobs, format…blender-rendering— Render with Blender 5.2 Cycles/EEVEE/Workbench - quality presets, GPU setup, adaptive sampling, denoising, light paths, color management (AgX, Khronos PBR Neutral, ACES), PNG/EXR/MP4 output, passes, the 5.0 compositor API, CLI and multi-camera batch…blender-retopology-uv— Retopology and UVs in Blender 5.2 - auto retopo (Quadriflow, Decimate, planar), deformation edge flow, seams, unwrap (Angle Based, Minimum Stretch, Smart), pixel-margin packing, texel density measure/set, lightmap UV2, UDIMs, mirrored UVs. Use to turn…blender-scene-setup— Set up and audit Blender scenes the way studios do - units and real-world scale, collection layout, naming conventions (SM_/SK_/T_/M_), origins, linking vs appending, library overrides, asset libraries and catalogs, collection exporters, orphan/path cleanup…blender-sculpting— Sculpting in Blender 5.2 - base-to-detail workflow, voxel remesh, dyntopo, multires, 5.x brush types, masks/face sets, symmetry, plus headless-safe procedural ops for agents (remesh, symmetrize, multires, inflate, noise detail, smooth) and the sculpt-to-game…blender-simulation— Physics in Blender 5.2 - rigid bodies (density mass, shapes, bake to keys), classic cloth presets and pinning, new node-based Cloth/Hair Dynamics (XPBD, Collider, effectors), Mantaflow fluids, hair curves, GN simulation zones, headless baking. Use for…blender-stylized-npr— Stylized / NPR looks in Blender 5.2 - toon and cel shading (bands, shadow tint, rim, hard specular), anime faces with custom normals, inverted-hull outlines with smoothed outline normals for game engines, Line Art and Freestyle lines, Grease Pencil drawing…blender-texture-baking— Bake texture maps in Blender 5.2 Cycles - high-to-low normal maps with cage/extrusion, AO, curvature, ID, thickness, base color/roughness/metallic from procedurals, ORM packing, OpenGL vs DirectX, margins, GPU baking, fixing skewing/waviness/seams. Use when…blender-texturing— Texture authoring in Blender 5.2 - smart-material layers (edge wear, cavity grime, dust, rust, roughness breakup) from curvature/AO masks, z-fight-safe decal and sticker placement, trim sheets, tiling + vertex-color blends, texture painting, baking the look…blender-time-of-day— Time of day and atmosphere in Blender 5.2 - measured sky + sun for dawn, morning, noon, golden hour, sunset, blue hour, overcast, night/moonlight with stars and city glow, exposure balance, height fog from visibility, god rays, Cycles vs EEVEE volumes…blender-video-editingblender-weather-fxblender-workflow-recipes
About this listing
Blender Skills is a community collection of agent skills on GitHub by EL4CTEO: folders with a SKILL.md file, the format Codex loads skills from. Its README mentions Codex. It passed the CodexStacks quality filter for skills (at least 100 stars, pushed in the last 90 days, not a fork or a list, and at least one SKILL.md with a name and description). OpenAI hasn't reviewed it and we haven't install-checked it. From its files we found 28 skills. It's one of 137 listings in the Creativity category (category assigned by CodexStacks from the repo's topics and description).
Blender Skills FAQ
How do I install Blender Skills in Codex?
In Codex, type $skill-installer install https://github.com/EL4CTEO/blender-skills/tree/main/skills/<skill>. $skill-installer is the skill installer built into Codex (Codex skills docs). Or copy the skill folder (the one with SKILL.md) into ~/.agents/skills to use it in every project, or into .agents/skills in a repo to share it with that repo. Codex picks up new skills automatically.
Is Blender Skills an official Codex skill?
No. Blender Skills is a community repo on GitHub by EL4CTEO. It passed the CodexStacks quality filter, but OpenAI hasn't reviewed it and we haven't install-checked it, so read the code before you install it.
What does Blender Skills include?
From its manifest and repo files, Blender Skills includes 28 skills: blender-addon-development, blender-animation, blender-asset-qa, blender-character-rigging, blender-clothing, blender-core….
Details
- Type
- Skill
- Category
- Creativity (assigned by us)
- Source
- Community
- Author
- EL4CTEO
- License
- MIT
- GitHub stars
- 661 (at last sync)
- Last push
- 2026-10-30
- GitHub topics
- 3d, ai-agents, blender, blender-python, bpy, claude-code, claude-skills, game-assets, gemini-cli, godot, mcp, pbr
- Source
- https://github.com/EL4CTEO/blender-skills
- Listed via
- GitHub search: Codex skills (SKILL.md)
- Install check by CodexStacks
- Not yet
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Markdown
[](https://codexstacks.com/p/blender-skills/)HTML
<a href="https://codexstacks.com/p/blender-skills/"><img src="https://codexstacks.com/badge.svg" alt="Listed on CodexStacks" width="172" height="28"></a>Embed card (static HTML and inline CSS, no JavaScript). Preview:
<a href="https://codexstacks.com/p/blender-skills/" style="display:block;max-width:380px;box-sizing:border-box;padding:14px 16px;border:1px solid #3a2c26;border-radius:12px;background:#0d0b0a;color:#f3ece6;font:14px/1.45 -apple-system,Segoe UI,Roboto,Helvetica,Arial,sans-serif;text-decoration:none"><span style="display:block;font-size:16px;font-weight:700;color:#f3ece6">Blender Skills</span><span style="display:block;margin:2px 0 8px;font-size:12px;color:#b5a9a1">Community Codex skill · 28 skills</span><span style="display:block;margin:0 0 10px;color:#ddd3cc">Professional Blender 5.2 workflows as Agent Skills for Claude Code, Codex, Gemini CLI, Copilot and Cursor: modeling…</span><span style="font-size:12px;font-weight:600;color:#ffb347">View on CodexStacks →</span></a>Markdown summary
**[Blender Skills on CodexStacks](https://codexstacks.com/p/blender-skills/)**: Community Codex skill with 28 skills.More on badges, embeds and keeping your listing up to date: CodexStacks for plugin authors.
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