Blender Skills (arjun988) for Codex

CommunitySkillDeveloper Tools

94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex -> MCP-powered production pipeline from blockout to engine export.

How to install Blender Skills (arjun988) in Codex

In Codex, ask the built-in skill installer for it:

$skill-installer install the <skill> skill from https://github.com/arjun988/blender-skills

Type this in Codex and replace <skill> with a folder name from 'What it contains'. $skill-installer is the skill installer built into Codex, and it downloads the skill from GitHub. Restart Codex if the skill doesn't show up. Check the repo README for any setup it needs. Source: Codex skills docs.

Or copy the skill folder (the one with SKILL.md) into ~/.agents/skills to use it in every project, or into .agents/skills in a repo to share it with that repo. Codex picks up new skills automatically. (where Codex loads skills)

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What it contains

Skills (188)

  • analog-found-footage-horror — Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
  • animation — Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.
  • anime-style — Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.
  • apocalypse-worlds — Apocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets.
  • archviz — Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.
  • asset-optimization — Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.
  • biome-worlds — Biome and setting art direction for Blender covering underwater, desert, arctic, jungle, underground, and floating-island environments.
  • blender-director — Use when starting any Blender asset task, planning a production pipeline, coordinating multiple disciplines, or matching a reference photo/concept art. Invoke for game-ready assets, hard surface, environment, character, creature, export, or any multi-skill…
  • blender-modeler — Core Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. Use for general 3D modeling, blockouts, cleanup, non-destructive workflows, and scene structure in Blender via MCP.
  • body-horror-style — Body horror art direction for Blender focusing on flesh wrongness, mutation, fusion, and visceral material storytelling.
  • brutalist-mood — Brutalist and concrete-monument mood direction for Blender architecture and scenes with raw concrete, monumental scale, and austere composition.
  • camera-cinematography — Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.
  • cartoon-style — Cartoon art direction for Blender with squash-stretch readable shapes, bold colors, and graphic silhouettes for games and animation.
  • character-archetypes — Character archetype art direction for Blender covering fantasy races, horror creatures, roles (knight, assassin, detective), and body types (mecha, android, chibi, etc.).
  • character-artist — AAA character modeling for human anatomy, stylization, facial topology, clothing, hair, and animation-ready meshes. Use for game characters, facial expressions, and production character assets in Blender via MCP.
  • chibi-style — Chibi and SD proportion art direction for Blender characters with oversized heads, simplified anatomy, and cute silhouette rules.
  • cloth-sim — Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.
  • collision-proxy — Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.
  • comic-book-style — Comic book and graphic-novel art direction for Blender with ink-line emphasis, halftone cues, and high-contrast framing.
  • compositing — Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP.
  • cosmic-eldritch-horror — Cosmic, eldritch, and Lovecraftian horror art direction for Blender with non-Euclidean cues, impossible scale, and incomprehensible forms.
  • cozy-wholesome-mood — Cozy, cute, wholesome, relaxing, and peaceful mood direction for Blender assets and scenes.
  • creature-artist — AAA creature modeling for fantasy, aliens, monsters, and organic creature design with believable anatomy and movement. Use for creature blockouts, muscle flow, bone structure, and animation-ready creature assets in Blender via MCP.
  • dark-gritty-mood — Dark, grim, gritty, rusty, abandoned, decayed, industrial, lonely, and melancholic mood direction for Blender.
  • dream-surreal-mood — Dreamlike, surreal, mysterious, mystical, hopeful, and chaotic mood direction for Blender scenes.
  • dream-weirdcore-style
  • environment-artist
  • export-pipeline
  • fantasy-worlds
  • folk-horror-style
  • frutiger-aero-style
  • genre-action-combat
  • genre-card-party-idle
  • genre-metroidvania-roguelike
  • genre-narrative-vn
  • genre-open-world-sandbox
  • genre-puzzle-platformer
  • genre-racing-sports
  • genre-rpg
  • genre-shooter
  • genre-soulslike
  • genre-stealth
  • genre-strategy-sim
  • genre-survival
  • geometry-nodes
  • godot-export
  • hair-groom
  • hand-painted-style
  • hard-surface
  • hd-2d-style
  • historical-worlds
  • horror-style
  • indie-horror-aesthetics
  • isometric-style
  • lighting
  • liminal-space-style
  • lod-pipeline
  • lookdev
  • lowpoly-style
  • manga-style
  • mascot-puppet-horror
  • materials
  • minimalist-style
  • neon-retrofuturism
  • noir-style
  • painterly-style
  • physics-sim
  • pixel-art-style
  • procedural-modeling
  • prop-artist
  • psx-horror-style
  • qa-review
  • realistic-style
  • rendering
  • retopology
  • retro-16bit-style
  • retro-8bit-style
  • rigging
  • scene-assembly
  • sci-fi-punk-worlds
  • sculpting
  • set-dressing
  • stop-motion-craft-style
  • stylized-style
  • texture-workflow
  • unity-export
  • unreal-export
  • uv-workflow
  • vector-style
  • vegetation-artist
  • vehicle-artist
  • vfx-fx
  • visual-console-eras
  • voxel-style
  • analog-found-footage-horror — Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
  • animation — Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.
  • anime-style — Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.
  • apocalypse-worlds — Apocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets.
  • archviz — Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.
  • asset-optimization — Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.
  • biome-worlds — Biome and setting art direction for Blender covering underwater, desert, arctic, jungle, underground, and floating-island environments.
  • blender-director — Use when starting any Blender asset task, planning a production pipeline, coordinating multiple disciplines, or matching a reference photo/concept art. Invoke for game-ready assets, hard surface, environment, character, creature, export, or any multi-skill…
  • blender-modeler — Core Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. Use for general 3D modeling, blockouts, cleanup, non-destructive workflows, and scene structure in Blender via MCP.
  • body-horror-style — Body horror art direction for Blender focusing on flesh wrongness, mutation, fusion, and visceral material storytelling.
  • brutalist-mood — Brutalist and concrete-monument mood direction for Blender architecture and scenes with raw concrete, monumental scale, and austere composition.
  • camera-cinematography — Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.
  • cartoon-style — Cartoon art direction for Blender with squash-stretch readable shapes, bold colors, and graphic silhouettes for games and animation.
  • character-archetypes — Character archetype art direction for Blender covering fantasy races, horror creatures, roles (knight, assassin, detective), and body types (mecha, android, chibi, etc.).
  • character-artist — AAA character modeling for human anatomy, stylization, facial topology, clothing, hair, and animation-ready meshes. Use for game characters, facial expressions, and production character assets in Blender via MCP.
  • chibi-style — Chibi and SD proportion art direction for Blender characters with oversized heads, simplified anatomy, and cute silhouette rules.
  • cloth-sim — Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.
  • collision-proxy — Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.
  • comic-book-style — Comic book and graphic-novel art direction for Blender with ink-line emphasis, halftone cues, and high-contrast framing.
  • compositing — Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP.
  • cosmic-eldritch-horror — Cosmic, eldritch, and Lovecraftian horror art direction for Blender with non-Euclidean cues, impossible scale, and incomprehensible forms.
  • cozy-wholesome-mood — Cozy, cute, wholesome, relaxing, and peaceful mood direction for Blender assets and scenes.
  • creature-artist — AAA creature modeling for fantasy, aliens, monsters, and organic creature design with believable anatomy and movement. Use for creature blockouts, muscle flow, bone structure, and animation-ready creature assets in Blender via MCP.
  • dark-gritty-mood — Dark, grim, gritty, rusty, abandoned, decayed, industrial, lonely, and melancholic mood direction for Blender.
  • dream-surreal-mood — Dreamlike, surreal, mysterious, mystical, hopeful, and chaotic mood direction for Blender scenes.
  • dream-weirdcore-style
  • environment-artist
  • export-pipeline
  • fantasy-worlds
  • folk-horror-style
  • frutiger-aero-style
  • genre-action-combat
  • genre-card-party-idle
  • genre-metroidvania-roguelike
  • genre-narrative-vn
  • genre-open-world-sandbox
  • genre-puzzle-platformer
  • genre-racing-sports
  • genre-rpg
  • genre-shooter
  • genre-soulslike
  • genre-stealth
  • genre-strategy-sim
  • genre-survival
  • geometry-nodes
  • godot-export
  • hair-groom
  • hand-painted-style
  • hard-surface
  • hd-2d-style
  • historical-worlds
  • horror-style
  • indie-horror-aesthetics
  • isometric-style
  • lighting
  • liminal-space-style
  • lod-pipeline
  • lookdev
  • lowpoly-style
  • manga-style
  • mascot-puppet-horror
  • materials
  • minimalist-style
  • neon-retrofuturism
  • noir-style
  • painterly-style
  • physics-sim
  • pixel-art-style
  • procedural-modeling
  • prop-artist
  • psx-horror-style
  • qa-review
  • realistic-style
  • rendering
  • retopology
  • retro-16bit-style
  • retro-8bit-style
  • rigging
  • scene-assembly
  • sci-fi-punk-worlds
  • sculpting
  • set-dressing
  • stop-motion-craft-style
  • stylized-style
  • texture-workflow
  • unity-export
  • unreal-export
  • uv-workflow
  • vector-style
  • vegetation-artist
  • vehicle-artist
  • vfx-fx
  • visual-console-eras
  • voxel-style

About this listing

Blender Skills (arjun988) is a community collection of agent skills on GitHub by arjun988: folders with a SKILL.md file, the format Codex loads skills from. Its README mentions Codex. It passed the CodexStacks quality filter for skills (at least 100 stars, pushed in the last 90 days, not a fork or a list, and at least one SKILL.md with a name and description). OpenAI hasn't reviewed it and we haven't install-checked it. From its files we found 188 skills. It's one of 439 listings in the Developer Tools category (category assigned by CodexStacks from the repo's topics and description).

Blender Skills (arjun988) FAQ

How do I install Blender Skills (arjun988) in Codex?

In Codex, type $skill-installer install the <skill> skill from https://github.com/arjun988/blender-skills. $skill-installer is the skill installer built into Codex (Codex skills docs). Or copy the skill folder (the one with SKILL.md) into ~/.agents/skills to use it in every project, or into .agents/skills in a repo to share it with that repo. Codex picks up new skills automatically.

Is Blender Skills (arjun988) an official Codex skill?

No. Blender Skills (arjun988) is a community repo on GitHub by arjun988. It passed the CodexStacks quality filter, but OpenAI hasn't reviewed it and we haven't install-checked it, so read the code before you install it.

What does Blender Skills (arjun988) include?

From its manifest and repo files, Blender Skills (arjun988) includes 188 skills: analog-found-footage-horror, animation, anime-style, apocalypse-worlds, archviz, asset-optimization….

Details

Type
Skill
Category
Developer Tools (assigned by us)
Source
Community
Author
arjun988
License
MIT
GitHub stars
1,955 (at last sync)
Last push
2026-11-06
GitHub topics
3d-models, agent, blender, blender-addon, blender-mcp, claude-code, claude-skills, cursor-ai, game-development, mcp
Source
https://github.com/arjun988/blender-skills
Website
https://blender-skills.vercel.app
Listed via
GitHub search: Codex skills (SKILL.md)
Install check by CodexStacks
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<a href="https://codexstacks.com/p/arjun988-blender-skills/"><img src="https://codexstacks.com/badge.svg" alt="Listed on CodexStacks" width="172" height="28"></a>

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<a href="https://codexstacks.com/p/arjun988-blender-skills/" style="display:block;max-width:380px;box-sizing:border-box;padding:14px 16px;border:1px solid #3a2c26;border-radius:12px;background:#0d0b0a;color:#f3ece6;font:14px/1.45 -apple-system,Segoe UI,Roboto,Helvetica,Arial,sans-serif;text-decoration:none"><span style="display:block;font-size:16px;font-weight:700;color:#f3ece6">Blender Skills (arjun988)</span><span style="display:block;margin:2px 0 8px;font-size:12px;color:#b5a9a1">Community Codex skill · 188 skills</span><span style="display:block;margin:0 0 10px;color:#ddd3cc">94 specialist Blender skills for Cursor, Claude Code, Kiro &amp; Codex -&gt; MCP-powered production pipeline from blockout to…</span><span style="font-size:12px;font-weight:600;color:#ffb347">View on CodexStacks →</span></a>

Markdown summary

**[Blender Skills (arjun988) on CodexStacks](https://codexstacks.com/p/arjun988-blender-skills/)**: Community Codex skill with 188 skills.

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